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Old Jun 13, 2005, 06:08 PM // 18:08   #1
Frost Gate Guardian
 
 
Join Date: May 2005
Location: Mission Viejo, Ca, USA
Guild: kNiGhTmArE LEGion
Profession: W/R
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Default Suggetions for Guildwars about guilds.

(1) It would be cool if there is a mission that only a guild can do. I mean that the whole guild will play the mission, lets say more than 20 players and the reward is like from Guild vs Guild (Celestial Sigil) and gold or platinum. And successful missions can even raise the rank of the guild. Of course it's gonna be a big mission like take over the camp of enemy White Mantle or to kill an almost invicible monster, save a town from ravaging monsters, etc.

(2) Other guild can seige/pillage other guild's guildhall. Of course there is the fact that maybe only few ppl might be in the guildhall because others are on a mission or offline, so the guildmembers or leaders have to set up defenses and traps. successful guildhall defense will give the defenders exp and guild points for ranking. If the siegers are succesful, they get of course the loot, and exp points. I suggest no guild points for the seigers coz they got loot and exp already.
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Old Jun 13, 2005, 06:14 PM // 18:14   #2
Krytan Explorer
 
Join Date: May 2005
Location: PVP Ranger: Does Stuff Fast
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I like some of the ideas such as the group missions increasing rank and some $$. They'd still ahve to limit it to a 8-player party though since i think that's currently the highest it goes. I'm not sure if getting a celestial sigil is right for a GvG or any reward thats not hoh.

The second one could work but I think you noticed one of the problems, hardly anybody ever stays in the guild hall with the current things in it (Nothing really...). If they made like a pvp area where you could arrange teams and do the same thing just not in a real guild hall. They could start off with like 4 archers and they're allowed to deploy them by making them follow you and talking again to make them stay (Kind of like ghostly hero).

I hope atleast one of these will be implemented sometime in the future cause it would definetly increase more guild activities and such.
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Old Jun 13, 2005, 06:20 PM // 18:20   #3
Desert Nomad
 
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i like the mission in guild hall idea....i was just abotu to suggest it myself...

just a long mission that is a challenge to the guild, maybe even have it specified depending on the guild hall you have (fire island, dead island etc.)

maybe it is a "defend the hall" mission where the gates around your guild hall actually open and monsters attempt to take over your guild hall, and you have to defend against it.
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Old Jun 13, 2005, 07:22 PM // 19:22   #4
Frost Gate Guardian
 
 
Join Date: May 2005
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the idea of more than 20 players or so, that it'll be like the feeling of a real guild mission. coz if there is only 8 players it feels more like a regular mission and also i was thinking about the mission was asked by King, Mayor or someone and can only be taken once. The feel of guild solidarity is really there if all are working together.




Quote:
Originally Posted by Chronos the Defiler
i like the mission in guild hall idea....i was just abotu to suggest it myself...

just a long mission that is a challenge to the guild, maybe even have it specified depending on the guild hall you have (fire island, dead island etc.)

maybe it is a "defend the hall" mission where the gates around your guild hall actually open and monsters attempt to take over your guild hall, and you have to defend against it.
great, i like this idea of guild hall defense against monsters
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Old Jun 13, 2005, 07:30 PM // 19:30   #5
Ascalonian Squire
 
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Join Date: Jun 2005
Guild: [BoD] Bane of Darkness, Heroes Inc. [HI]
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I would love to have guild storage and a gould merchant! I know this is kinda off topic but I have so much salvage materials that I don't use but don't give up because people end up needing them somewhere. So, if you could just have one big place where the guild could SHARE all that salvage material and have space for their runes that they find that would be awesome.

Or maybe make our own storage a little bit bigger. Currently, all my bags are filled on my char and I have no room to get much on missions anymore.
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Old Jun 13, 2005, 07:52 PM // 19:52   #6
Frost Gate Guardian
 
 
Join Date: May 2005
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Quote:
Originally Posted by Rayawni
I would love to have guild storage and a gould merchant! I know this is kinda off topic but I have so much salvage materials that I don't use but don't give up because people end up needing them somewhere. So, if you could just have one big place where the guild could SHARE all that salvage material and have space for their runes that they find that would be awesome.

Or maybe make our own storage a little bit bigger. Currently, all my bags are filled on my char and I have no room to get much on missions anymore.
This is not off topic at all, this is about guild so it belongs here.

Actually this was suggested on another thread, but it would be really nice if that is to happen. I've heard the cons and pros on this suggestion but i think the pros weighs heavily than the cons. Example; i believe most of us already have more than 1 character made and the problemmm is that we still use the same storage vault. And about the guild storage, I also thought of that and posted on another thread a day ago, i think is really great. It'll be like a storage for all the guild members where all guiild members can share the loot they have taken during missions and quests. and you could stash items that you dont need, like u said, some ppl need it and that even help a great deal to your guild mates. And I also thought about a Guild bank, a place where u can deposit your money and even gain a small interest is good ( I know, you can deposit your money in storage, but there's no interest).

Man! I am talking too much about guild and I'm not even a member of any guild
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Old Jun 13, 2005, 08:04 PM // 20:04   #7
Desert Nomad
 
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For the "Attack other guilds" thing to work, you would have to get an automatic message out to all guildies 5 minutes ahead of time "Hall Under Attack!".

For this to work, make the attacking guild wait 5 minutes after "initiating" attack to actually attack the hall.

Or, make it so the each guild opens up a time of day when they can get attacked (or can turn it off altogether). Say, one guild says "6-8 p.m." for Guild Defense...
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